Leistungsproblem 3dmark 06 - Hilfe!
Hallo Leute erstmal!
Ich habe echt ein ziemliches Problem! Zuerst hier mal mein System:
AMD Athlon 64 X2 6400+ Black Edition
Asus M2N32-SLI Deluxe
4 GIG Corsair XMS2 PC800 RAM
Gainwar Bliss gforce 8800 GTS 640 mb
Netzteil 600 Watt von Thermaltake Toughpower
OS: Windows Vista Ultimate 64 bit
Ich habe bei 3dMark 06 gerade mal das folgende Ergebnis erzielt:
Main Test Results
3DMark Score 5901 3DMarks
SM 2.0 Score 2394 Marks
SM 3.0 Score 2304 Marks
CPU Score 2426 Marks
Detailed Test Results
Graphics Tests
1 - Return to Proxycon 19.428 FPS
2 - Firefly Forest 20.477 FPS
CPU Tests
CPU1 - Red Valley 0.762 FPS
CPU2 - Red Valley 1.236 FPS
HDR Tests
1 - Canyon Flight (SM 3.0) 24.528 FPS
2 - Deep Freeze (SM 3.0) 21.557 FPS
Des kann doch bei dem System net sein!!!!! - An was könnte das denn liegen?!?! Ich vermute, dass mit der Graka was nicht passt...
Hier nochmal ein Auszug aus 3dMark06:
Display Device 1/1
NVIDIA GeForce 8800 GTS (Omega 1.169.25) Driver 7.15.11.6925
Description NVIDIA GeForce 8800 GTS (Omega 1.169.25)
Manufacturer NVIDIA (Omega 1.169.25)
Total Local Video Memory 614 MB
Total Local Texture Memory 614 MB
AGP Aperture Size 1.75 GB
Driver File nvd3dum.dll
Driver Version 7.15.11.6925
Driver Date 12-11-2007
Driver WHQL Certified true
Max Texture Width 8192 px
Max Texture Height 8192 px
Max User Clipping Planes 8
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Fixed Function Textures In Single Pass 8
Vertex Shader Version 3.0
Pixel Shader Version 3.0
Max Vertex Blend Matrices 0
Max Texture Coordinates 8
VGA Memory Clock 0.0 Hz
VGA Core Clock 0.0 Hz
Max VGA Memory Clock 0.0 Hz
Max VGA Core Clock 0.0 Hz
PCI
Name NVIDIA GeForce 8800 GTS (Omega 1.169.25)
Vendor ID 0x10de
Device ID 0x0193
SubSystem ID 0x042110de
Revision ID 0x00a2
--------------------------------------------------------------------------------
Bus
Enabled false
Rate 0
Sideband Addressing -
Fast Write -
--------------------------------------------------------------------------------
Texture Formats
32-bit ARGB [8888]
32-bit RGB [888]
16-bit RGB [565]
16-bit RGB [555]
16-bit ARGB [1555]
16-bit ARGB [4444]
8-bit A [8]
8-bit YUV [800]
16-bit AYUV [8800]
FourCC [DXT1]
FourCC [DXT2]
FourCC [DXT3]
FourCC [DXT4]
FourCC [DXT5]
Capabilities
AGP Texturing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Full-Screen Anti-Aliasing, DXT Compressed Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped Cube Textures, Texture Border Color, Spherical Mapping, Automatic Mipmap Generation, Hardware Rasterization, Shading, Transform and Lighting, Scissor Test, Legacy Depth Bias
Bitte helft mir, mein Problem in den Griff zu bekommen... DANKE!!!
Matthias
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